
BARG: the noise of unstoppable, projectile, transmission of stuff.
BARG’s remit is really hard to describe (before we’ve actually got a bunch of people in a room together, at least) and, whilst I’ve had a go at it on this introductory post, it’s difficult to get past problems with the terminology, how it’s used and people’s perceptions when they see phrases like ‘Alternate Reality Game’ or ‘Pervasive Game’ or ‘Locative Media’. Ugh.
So, let’s try this instead: take a look at the programme for last year’s Hide & Seek festival: http://www.hideandseekfest.co.uk/programme. If anything on this list appeals to you as the sort of thing you’d like to either play, design or commission, then BARG intends to be a starting point to help make that happen. Oh, and we’re out to have some fun too!
The first BARG takes place from 7pm on Thursday the 29th of January (that’s next Thursday) at the Old Lamp Tavern, Digbeth, Birmingham. B5 6AH [map]. All welcome, but please be prepared to tell us why you came in order that we can shape BARG into being something useful.